The only big difference in the early game is how much access to healing you have. Basically: don't let injured troops fight, and make stacks that all have the same movement rate so the AI won't rush your cavalry ahead on suicidal charges.) (There are some specific tricks to make autocombat work. It's only tricky early in the game, or when you're playing multiplayer and have to use autocombat a lot. Just attack weaker enemies and try to stay out of harm's way. That's pretty much the same for all classes. What do you thing of the building that let's you get items? I was making plans to equip my hero with some fire/spirit dmg.Rekov: The only thing that I think would be really helpful is some basic strategy on leveling up the different classes of hero. as the game of necro vs rogue thought me a lesson. I'll pick a race that provides some bonuses vs physical and try to steer away from lightning dmg. I'll go with AD and would like to test a game vs Sorc - i do believe AD is the worst class and i would love to ask you to be the underdog and prove to me it can win but i am terrible with Sorc So what would you prefer - AD with nice mobility and possible longer game go to units like the Walking Tree or Theo with stronger options but lacking mobility in the early game thus allowing the opponent to do what you did in our game vs my necro - keep it under constant threat and mostly locked? Theo would eventually get Exalted and Shrines but still. Will set the game up after 4-5 hours after i'm back home from work.
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